"The Quarter" ™ - STRATEGIC MARKETING GAME
by Jacek Kotarbinski,
Micon Marketing Consultants, Poland
THE BASIC DESCRIPTION OF THE GAME.
"The Quarter" ™ is a new Polish game of decision purpose of which is to improve abilities of marketing staff in possibly the most intensive way. This game is meant for the employees who possess a vast supply of thematic knowledge as well as an experience in managing a product, a brand or a region of activity. However, the main purpose of the game is to perfect the capability of managing a brand in quickly and constantly changing conditions of the market. The character of the game and its course require engagement, an ability to make decisions in a flash, co-ordination of work in a team, adaptation of marketing-mix composition to constantly modifying situation on the market and reactions to operations made by competing firms. The superior aim of this game is to achieve the highest profit from the sale of product on the market.
THE MARKET.
The main task of a group is to enter the market of a fictions country of Fares with a new product. This country is divided into 6 regions: Caingorn, Temeria, Lyria, Angren, Nazair and Mettina. Each of these regions has its own economic specificity which needs to be taken into consideration while planning the activities supporting the sale. The sale of product might take part in 3 basic sections of the market: the section of retail sale (Tradesmen and Wholesale firms), the section of catering business and institutional section (orders, institution auctions and supermarkets). The first task of the group is to analyse the situation on the market in Fares and its regions. Then the group needs to plan and realise marketing projects supporting the sale. In particular region the group organises a distribution network ( by buying wholesale firms and employing tradesmen) and helps the sale by using ATL and BTL instruments available. The ATL activity might be realised with the use of the media of both: country of Fares (TV stations, radio stations, daily papers, weekly and monthly magazines) and its regions (radio stations and daily papers). BTL activities are planned on the bases of the offer of billboard companies, mailing etc. The support of sale might be also achieved thank to so-called Events. The increase of sale on markets of Fares is achieved with gaining Co-called PEM (Points of Marketing Effectiveness) that are results of groups
TECHNICAL ORGANISATION OF THE GAME.
A group taking part in "The Quarter" has at its disposal a laptop with the Micon Marketing Consultants software. The computer is used to keep the basic calculations of the group; on the other hand, it does not simulate a market. Every quarter of an hour a group is obliged to deposit a result, one in which the group takes into consideration suggested sale price, standing charges and floating costs as well as the level of sale , the level of marketing expenses and PEM index achieved . At this moment each of groups is using so-called Marketing-Mix Optimalization, meaning it searches for this kind of variant which will provide it with the best profit in a particular situation on the market. Having taken into consideration groups
RUNNING OF THE GAME.
"The Quarter" is run by 5 trainers. Each of them has a different role to play:
The ARBITER - this person
The ADVISER - this person s task is to supervise the course of the game as well as to consult and train all groups.
The BANKER - his/her role is to sale market data and the media . This person also takes care of lending and , in the case of group
The SPY - is not prescribed to any concrete group . This persons task is to collect and supply information about the work of competing groups . The Spy is not allowed to make any notes , that is why every piece of news needs to be conveyed orally .
The HR-MAN - his/her job is to manage the personnel of sale of each group (Tradesmen), to improve their skills as well as to manage fairs ( only at fair is it possible to gain tradesmen). The HR-MAN announce not only the beginning of a fair in a particular region but also the beginning of instruction course that might be attended by tradesmen in order to improve their efficiency at work.
ORGANISATION OF THE TIME OF THE GAME.
The time of the game is presented on so-called The Clock of the Game which is obligatory for all participants of the game. The basic unit of time is a quarter of an hour of the actual time. During these 15 minutes every group must deliver their results. The game goes on without any pauses. Every hour is defined as so-called Round.
MERITORICAL ASPECTS OF THE GAME.
In the basic construction "The Quarter" ™ differs from all known before games of decision. The main assumptions of this game are based on the following elements:
The following elements might be considered as the main features of the game:
WORK OF A GROUP.
Every quarter of an hour a group needs to search for an optimal variant of the interdependence of: the sale of product, its floating costs, its standing charge, planned sale and marketing budget in order to achieve possibly the best economic result. Dimensions of actual sale achieved in each of regions depends on the following element:
POSSIBILITIES OF REALISATION OF THE GAME IN THE INTERNATIONAL STRUCTURE.
The game is being tested in Poland as well as being prepared for different groups of participants. According to our plan the testing will end in Summer 2000. In Autumn 2000 we would like to invite to Poland all groups interested in our project in order to realise a demonstration of the game for 5 groups of five people coming from different countries. The show will last for 4 days. Although an individual persons are welcomed to take part in our presentation, we would rather prefer representative groups of particular college, company or organisation. The basic language of the game will be English.
At the beginning of the year 2001 we will be also ready to lead the demonstration of our game in any place of the world ( on invitation of a college, company or organisation) as well as to establish collaboration in the field of licence. There will be prepared an educational project for colleges, companies and trainers interested in our game.
AUTHORSHIP.
All copyrights of "The Quarter" ™ reserved for Jacek Kotarbinski. All copyrights of the software of the game reserved for Maciej Slosarczyk and Michal Wojciechowski. The Micon Marketing Consultants reserve all the copyrights to both, meritorical conception of the game and its physical course as well as to computer software used in the game, the characterisation of the market and cards, and the accessory materials used in the Strategic Marketing Game "The Quarter" .
If your college or organisation is interested in taking part in the presentation of the game prepared for 5 different international groups do not hesitate to contact:
Jacek Kotarbinski
Micon Marketing Consultants
12 Witominska Street,
81-311 Gdynia,
POLAND
www.micon.cnet.ple-mail: micon@itnet.pl